How Do You Feel About Gamification?

Hi Everyone,

Well…. What a week!! I would like to apologise that I haven’t written to you all in so long. But, I have come to the conclusion that we are all in the same boat, and I am hoping I am not the only one that is about to have a mental breakdown with the mountain of work I have yet to finish. First off for this week, I have reviewed the results from my weekly poll which was ‘do you think gaming in education should be used more in the classroom?’. It can be seen that my followers think that it should, as 80% of you agreed for the integration, and statistically speaking, it has been found that 70% of young people believe that video games could be beneficial in education (Ying-Hei Ho, 2012). However, only 18% of teachers are actually using games in their pedagogical practices to enhance their students learning experiences (Ying-Hei Ho, 2012). I am not sure if time is the biggest issue for teachers, or if certain teachers are lacking in their confidence to use games in their lessons. I myself have been on numerous professional experiences in classrooms and am fully aware how packed a teachers schedule can get. Maybe teachers are viewing games as a ‘Friday afternoon’ activity – if there’s enough time, and not realizing how beneficial  games can be if they are used properly .

A 2009 study that was conducted in numerous schools found that students are much less likely to develop attention deficit disorders, and over 70% of teachers reported that classroom engagement was increased dramatically, in the classrooms where gaming was included in students routines (Ying-Hei Ho, 2012).

student-using-ipad

However, on the contrary, there are arguments that suggest gaming doesn’t have a place in the classroom. Parents have concerns as students play games at home so often, they do not want them playing games at school as well (Ying-Hei Ho, 2012). Another factor indicating that games are not ready to be integrated into the classroom is that it has been found that only 46% of teachers have access to these technological resource due to cost, time and proper training (Ying-Hei Ho, 2012). I for one would like to think that all students should be given the same opportunities for their learning, no matter what school they are attending. I feel quite disheartened to think that less than half of school teachers have access to such resources.

My personal opinion is that I believe games have a place in the classroom, if it is properly integrated. What are your thoughts? Do you agree with these findings?

Thanks,

Brendan

References:

Bristow, E. (2015). [Image] Gaming in education: Gamification?. Retrieved March 27, 2015, from http://www.theedublogger.com/2015/01/20/gaming-in-education-gamification/

Cody, A. (2014). [Image] The classroom of the future: student-centered or device-centered?. Retrieved March, 27, 2015, from http://www.davidhornsby.com.au/articles/the-classroom-of-the-future-student-centered-or-device-centered/

Ying-Hei Ho, E. (2012). Educational video games can help children enhance their skills. Retrieved March 27, 2015, from http://www.trendhunter.com/trends/educational-video-games 

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